The games have moved from casual Hobbies to organized professional sports. Today professional matches are a market which will cost $1,000,000, Championships are wanting to live tens of millions of individuals, and their possible debut is on the horizon.
The cyber business is a gold peak. Media networks audiences, TBS, SyFy and ESPN broadcast cyber occasions sports leagues such as the NHL and NBA have launched tournaments and leagues, and NFL team owners and NBA have added possession shares.
In the US, more than 70 colleges and universities have added teams and/or scholarships for cyber, and this year Plives announced a partnership to bring cyber into 19,500 high schools. The numbers show cyber is here to stay.
Is cyber common?
Gamers love competition. They want to be the best. When the winner of the first cyber event received an yearly subscription to Rolling Stone magazine, and to this day, where prize funds amount to tens of millions of dollars, winning is of what video games that are playing would be the Foundation.
Cyber is also available. To play traditional sports, then while with games you can play from the comfort of your own home with people from all over the world, you might need to organize people in the exact place.
Streaming-where you can watch other people (like professional gamers) play on sites like twitch-is another reason for the popularity of cyber. In 2017, twitch (owned by Amazon) has received 15 000 000 daily visitors, with 355 000 000 000 (Yes, billion) moments watched. Game culture today is as much about games as it is about watching other people play. Our own internal surveys show that the gambling enthusiast plays an average of 25 hours per week, spending 25 hours a week in other online streams.
Cyber sells the dream of becoming a professional. With 83% of teenage girls and 95% of teenage boys regularly playing video Games, what could be more exciting than making a living as a professional gamer, particularly compared to traditional professions such as accounting, attorney or gambling partner-don't take offense at people working in those professions? The competition for cyber is fierce, with hundreds of millions of players competing for countless places.
Health and drug problems
There are legitimate concerns while cyber and the ability to make money as a gamer are positive developments for the business. You want to play many hours a day, and the analysis of the impact on your health, when you sit for hours in a chair in a room is final, to become the cyber star. The scammer, among the biggest cyber stars in the world, practices 12-15 hours per day. This does not Bode well find team for your wellbeing.
The debut of College scholarships for cyber is another challenge as teens will justify their use of games because they will become another cyber star when in fact the probability of this is very small. I am not one to dissuade a teenager or anyone out of pursuing my dream doing so while informed that it takes over playing all day and that it is essential. It requires concentration and determination, responsibility, maturity and optimum physical, health-mental and emotional-among many other factors, such as luck.
It's highly recommended to have a plan if it does not work, when countless gamers compete for hundreds of places in a cyber contest.